Texture Tools
The LM Textures panel offers quick UV adjustments suitable for walls, floors, and other simple geometry. Use these tools either in Object Mode or in Edit Mode on individual faces.
The panel has three sections.
World UV
Apply triplanar mapping to selected objects in one click. Works well as a starting point for getting a reasonable UV layout on freshly modelled geometry.
Transform
Pan and Scale
Click the Pan or Scale button, hold Alt⌥, and move the mouse to adjust UVs interactively.
| Key | Effect |
|---|---|
U / V |
Constrain to one axis |
Left Click or Enter |
Confirm |
Esc |
Cancel |
The snap values for pan and scale are configurable above the buttons.
Rotation
Rotate UVs by a fixed number of degrees. Hold Shift⇧ to rotate in the opposite direction.
Randomize
In Object Mode, Randomize gives every selected object its own random UV offset, which breaks up repeating patterns across many copies of the same crate, panel or tile. Open the redo panel to set the largest offset along U and V, to also rotate each object by a random 90° step or any angle, and to try another seed.
Align
| Tool | Effect |
|---|---|
| Direction buttons | Snap UVs to a side or corner of the texture space |
| Fit Width / Height | Stretch UVs to fill the texture in one axis |
| Fit Density U / V | Set tiling based on world units while maintaining texel density |
| Flip Horizontal / Vertical | Mirror UVs in either direction |
Note
These tools are designed for fast adjustments on simple shapes. To unwrap complex objects, use Blender's standard UV editing workflow.