Texture Tools

The LM Textures panel offers quick UV adjustments suitable for walls, floors, and other simple geometry. Use these tools either in Object Mode or in Edit Mode on individual faces.

The panel has three sections.


World UV

Apply triplanar mapping to selected objects in one click. Works well as a starting point for getting a reasonable UV layout on freshly modelled geometry.


Transform

Pan and Scale

Click the Pan or Scale button, hold Alt⌥, and move the mouse to adjust UVs interactively.

Key Effect
U / V Constrain to one axis
Left Click or Enter Confirm
Esc Cancel

The snap values for pan and scale are configurable above the buttons.

Rotation

Rotate UVs by a fixed number of degrees. Hold Shift⇧ to rotate in the opposite direction.

Randomize

In Object Mode, Randomize gives every selected object its own random UV offset, which breaks up repeating patterns across many copies of the same crate, panel or tile. Open the redo panel to set the largest offset along U and V, to also rotate each object by a random 90° step or any angle, and to try another seed.


Align

Tool Effect
Direction buttons Snap UVs to a side or corner of the texture space
Fit Width / Height Stretch UVs to fill the texture in one axis
Fit Density U / V Set tiling based on world units while maintaining texel density
Flip Horizontal / Vertical Mirror UVs in either direction

Note

These tools are designed for fast adjustments on simple shapes. To unwrap complex objects, use Blender's standard UV editing workflow.