Liminal Editor
Liminal Editor is a level-authoring tool that turns Blender into a level editor for your game. Level designers work entirely inside Blender - placing entities, wiring logic connections, and exporting - while the host engine imports the result and assembles the playable scene automatically.
Contents
User Guides
- Quickstart
- Working with Liminal Editor
- Building Levels
- Creating Entities
- Liminal Script
- Working with Materials
- Texture Tools
- Configuring Imported Geometry
- Asset Packs
- Floor Plan Module