Changelog
v0.8 — 2026-10-28
What's new
Features
- Identify Workspace Folders With a .lmworkspace Marker (#6)
- Add Randomize UV Offset and Rotation per Object (#84)
- Use Grey Default for Unassigned Materials, BAD for Unmapped (#114)
- Improve Floorplan: Unmarked Edges Default to No Wall (#119)
Fixes
- Prevent Floorplan Wall Errors From Degenerate Faces (#72)
- Fix Floorplan Walls: Free Wall End Caps Face Inward (#109)
- Fix LMMap: Auto Reload Not Applying Re-exported Level (#112)
- Fix Godot crashes after adopting materials from Blender (#113)
- Fix Entity Menu: Empty With No Warning on Bad Project Path (#115)
- Fix Floorplan Mark Walls: Picking Ignores Quad View (#118)
- Fix Floorplan Walls: Built at Origin Z Instead of Floor (#120)
v0.7 — 2026-09-30
What's new
Features
- Add tiling textures to volume gizmos for at-a-glance identity (#75)
- Support C# doc comments and private props in entity scan (#88)
- Add default collision preset for floorplan walls (#97)
- Add editor icons to Liminal node and resource classes (#98)
- Add Edit Mode Face Assignment to Material Palette (#99)
- Improve editing entity properties when multiple entities are selected (#105)
Fixes
- Billboard gizmo is defunct (renders nothing / broken) (#70)
- Fix LM Library: int JSON defaults wipe float props on manifest reload (#91)
- Fix Entity Gizmos Staying Visible When Their Object Is Hidden (#94)
- Fix LMMap: colliders collapse to origin on auto-reimport (#95)
- Fix Script Graph: node layout reset on level export (#100)
- Fix: Strip Transient Liminal Materials From Saved Blends (#103)
- Fix docs: prefab guide contradicts asset pack workflow (#108)
v0.6.1 — 2026-09-02
Fixes
- Fix Paint Mode and palette overlays in quad view (#102)
v0.6 — 2026-08-30
What's new
Features
- Support External (Cross-Blend) Asset Libraries (#62)
- Add: infer World Units from existing UVs and texture size (#82)
- Add per-face material assignment in Edit Mode (#85)
- Add Entity Palette module for in-viewport placement (#89)
- Automate Material Remapping for External Asset Packs (#90)
Fixes
- Add .gdignore to skip _blender model imports (#101)
Improvements
- Add per-axis size control to box gizmo (#93)
- Improve Documentation readability
v0.5.1 — 2026-07-18
What's new
Fixes
- Fix entity preview mesh leak on Blender 5.2 glTF export (#87)
v0.5 — 2026-07-13
What's new
Features
- NEW Floor Plan module
- Multi-Value Choice Property Type for Entities (#25)
Fixes
- Fixed broken "Open Project" button on Linux OS(#83)
- Fixed broken exported builds when Liminal Godot Addon v0.4 was installed (#86)
- Fix a bug with how instanced meshes were cached and reused (#80, #81)
- Fix collision primitives broken for objects with negative scale (#79)
Improvements
- Optimize runtime performance of material preview generation in Godot. (#78)
- Selective Sync Workspace + caching to avoid redundant re-export (#77)
- Expose MeshInstance to on_geo_body Hook in LMMapHooks (#76)
v0.4 — 2026-06-14
What's new
Features
- Improve creating volume entities from any subclass of CollisionObject3D (#2)
- Add new gizmo type: Path (#4)
- Add geometry caching to the LMMap importer (#61)
- Add dedicated gizmo to visualize volume entities (#63)
- Add solid/alpha fill rendering for gizmos (#64)
- Add LMMap setup hooks, geometry tags + geo defaults (#65)
- Add typed API for defining Entities and Gizmos from code (#67)
- Add Liminal Script - visual entity scripting tool (#68)
Improvements
- Improve documentation - Quickstart (#7)
- Add "Import" toolbar button to 3D view for LMMap nodes (#66)
- Add documentation: Liminal Script (#69)
- LM: group entity properties by class in inheritance order (#74)
Bugfixes
- Entity Wizard: property type dropdown gets stuck after changing type to source/destination (#73)
v0.3 — 2026-06-04
What's new
Fixes
- Display inherited native properties when working with scripts or scenes (#5)
- LMMap: nodes invisible when used as the root scene node (#23)
- Rename EntityDefinition -> LMEntityDefinition (#24)
- Volume Entity Collision Shape Scale Baking (#26)
- Entity Wizard Help has wrong URL (#28)